Enemy AI is not bad, as is usually expected with a Warlords product, but the pathfinding is a bit worse than Warlors Battlecry II. Also you'll have to keep an eye on the map to prevent enemy heroes from walking up and seizing your resource locations from under your nose. Meanwhile the enemy is constantly trying to slow you down by sending troops in to destroy you. As you accumulate resources, you can purchase buildings, upgrades, armies, etc. Battlecry III has four resources that you collect - Gold, Stone, Metal and Crystals. As I said, the gameplay mechanics remain similar to those of previous games. Set once again in the land of Etheria, the massive Campaign mode transports you into the ever-changing continent known as Keshan, where allies become enemies and provinces are disrupted, captured, and ruled through the ceaseless struggle for dominance and control. Warlords Battlecry III is the kind of sequel that doesn't try to reinvent the wheel, instead it adds a lot of new features, spells, and units into an already well established design. A strong community has generated due to Battlecry's reputation for depth of game-play and sheer amount of replayability. There's no doubting that Warlords: Battlecry held a special place in computer gamer's hearts when it was released almost four years ago.
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